Georgulariaslavistanįast forward to the present day and we have in our hands the finished box copy of M:I - Operation Surma on Xbox - a game so shrouded in secrecy that no other publication in the world has even reviewed it yet, always a telling sign of a publisher's total lack of confidence in the relative merits of a product. I'm not at liberty to discuss these matters with you," Mr Atari barks sternly, and exits the room, flanked by bulldozer bodyguards.Īnd with that our Paradigm exec shuffles off stealthily into the stark concrete night, mindful of the strict brief to nuzzle up to Sam Fisher for a few months and begin the process of moulding an M:I game around Ubisoft's successful hide and sneak formula. How come we've get the shitty end of the stick?" "But, but, you managed to get Arnie for Terminator 3 and Will Smith's bird for Enter The Matrix. He's so convincing you'd be sure it was Cruise, right there on your screen, barking at you for focusing too much on his big beak." "Cruise wasn't part of the deal - you have to make a generic version of Ethan Hunt - but makes sure he's an exceptionally competent agent in peak physical condition, motivated by a desire for justice and a passion for danger. "Roger that, sir" the Paradigm exec nods, "with Tom Cruise on board we'll have a game to truly maximise the revenue potential of such an established franchise." "Your mission, should you choose to accept it, is to play Splinter Cell, copy its gameplay, mission structure, animation, look and feel and deliver us a game allows us to make use of the expensive Mission Impossible licence we've acquired." The stony-faced Atari exec deadpans over a mahogany table, fully 30 feet across the sterile, blacked out air-conditioned nightmare. In addition to strategic gameplay, our proprietary movement system enables us to innovate running, climbing, fighting, and many other impossible stunts the fabled franchise inspires.Picture, if you will, the boardroom tussles between Paradigm Entertainment and Atari. "We're extraordinarily excited to enable audiences to experience first hand the thrill of being an IMF agent in this high-tech, adrenaline-charged universe. "We love Mission: Impossible," said Alex Barder, Co-Managing Partner of VRWERX. RELATED: Jeremy Renner Turned Down a Cameo in Mission: Impossible - Fallout That game can be found on PlayStation VR.
MISSION IMPOSSIBLE GAME MOVIE
VRWERX is known for their virtual reality game Paranormal Activity: The Lost Soul, which is also in partnership with Paramount and is based on the Paranormal Activity movie franchise. The company also has plans to expand to locations in Los Angeles and Las Vegas. Taking users out of the confines of their own homes, the location-based aspect will allow users to navigate through areas and objects specifically designed to enhance the virtual reality experience, such as opening doors or climbing stairs.ĭetails of when the game will be released are not yet known, but it will be opened to "select markets around the world." Nomadic has a location in Orlando, Florida, home of their location-based game Arizona Sunshine, which brings the thrill of a zombie apocalypse to life. RELATED: Of Course, Tom Cruise Has Considered Taking Mission: Impossible to SpaceĪccording to Deadline, the virtual reality company Nomadic is teaming up with VR game developer and publisher VWERX to develop a location-based virtual reality game, which will consist of an original story based off the Mission: Impossible franchise. Now, instead of watching Tom Cruise run like the wind on the big screen, Mission: Impossible fans will be able to run like Cruise, thanks to a new virtual reality game in development based on the action movie series. The Mission: Impossiblefranchise is at the height of its revitalization after the past three movies all scored above 90 percent on Rotten Tomatoes, with its most recent installment, Mission: Impossible - Fallout holding a current score of 97 percent on the movie rating website - highest mark of any of the franchise's six films.